Factsheet
Developer:
Based in Denver, CO

Founding Date:
June 2015

Website:

Press / Business Contact:
stevenjharmon1(at)gmail.com

Social:
Description
Ultra Dance Murder is a challenging twin stick arcade shooter with a fantastic heart pounding 80's styled synthwave soundtrack, glitch art aesthetic, dance inspired combat, and local multiplayer gameplay that either builds or destroys friendships. Don't have friends? That's fine, AI will always be your friend. Play as hackers Tom and Jane who uncover a leak in anti virus and delve further into the secrets that the company has been hiding.
Greenlight campaign
On August 28th 2015 StevenHarmonGames put Ultra Dance Murder on Greenlight in order to have a chance at getting the game published on Steam.
Origins
Late December 2014 Ultra Dance Murder had a very small conceptual build which was shown at Colorado Clutch Con, a gaming convention, and got some positive feedback and attention there. Therefore, the development continued!
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Videos
Screenshots
9 higher resolution screenshots (1.86 mb)
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The Team
Steven Harmon

James Hall
Contact
Inquiries (for a press build)
stevenjharmon1@gmail.com

Twitter

Web
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Logo & Icon
Present
The game's greenlight was a learning experience in marketing and is currently in a sort of limbo. The game was put on hold. However, January of 2016 Steven decided to scrap all progress made on udm up to that point and remake the game better than originally envisioned. The game is now much better due to the opportunity to fix all the mistakes that originally would have been much too time consuming to edit before in the underlining systems of the game. The game is now expected to release by Spring of 2017. The old version of the game is free to play on Gamejolt and Itch.io.
Time Trial trailer on youtube
Developer:
Based in Denver, CO

Founding Date:
June 2015

Website:

Press / Business Contact:
stevenjharmon1(at)gmail.com

Social:
Factsheet
They may be awkward dimensions, but they're my dreams...

Interactive Dream Journal & Diary; Awkward Dimensions Redux is a personal game. Lasts 20 minutes to an hour with less traditional interaction. Focuses on getting to understand another person through an interpretation of their dreams, thoughts, fears, desires, and past work. It's a game about conversing with roosters, disembodied legs, standardized tests, Immature jokes, relationships, art, espionage, and a teenager coming to terms with life and growing up.

Simply put... it's a game about dreams.

Play it here for free on Steam!
Play it here for free on gamejolt!
Play it here for free on IndieDB!
Play it here for free on Itch.io!
Play it here for free on IndieGameStand!
Description
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Videos
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Screenshots
high resolution screenshots and video (69 mb)
Factsheet
Developer:
Based in Denver, CO

Founding Date:
June 2015

Website:

Press / Business Contact:
stevenjharmon1(at)gmail.com

Social:
Description
A relaxing meditative and Zen like first person vaporwave skateboarding game.

You play as a skater on the brink of life and death collecting aesthetics to reach enlightenment in skate-purgatory whilst trying to expiate your sins, help lost souls, find meaning in life and closure in death. A vaporwave experience.

SKATE EVERYTHING
You can literally skate whatever surface you want, kind of like that one city scene in INCEPTION. The game's control scheme is simple and accessible for everyone while also offering the depth to those who want to line up and flick dank tricks whilst controlling their board midair.

SOUNDTRACK
A game where you can just skate without even worrying about the objectives and listen to the amazing lineup of songs with the in-game player driven radio from over 25 artists while taking in the open world skate map full of intentional and unintentional great skate spots to discover.

FAQ
Q: What is VAPORWAVE? A: Long Answer - Vaporwave is an electronic music subgenre that originated during the early 2010's on the internet. It is characterized by a nostalgic & surrealist fascination with retro design, consumer capitalism, existentialism, and popular culture. Art that embraces low poly, VHS, cassette tapes, Japanese neo tokyo, cyberpunk tropes. Short answer - Slowed down sampling of lounge music, smooth jazz, 80s music, elevator music, and a certain je ne sais quoi. Shorter answer - A lifestyle.

Q: About the music...
A: Yes, I have gotten permission from the wonderful artists to use their music and I absolutely love them for it. Some of them even have created original tracks specifically for the game, so that's cool!

Q: Allusions to pop culture, etc...?
A: Freedom of speech, not slander, free game, satire in nature (Vaporwave is a commentary and satire on consumerism, tech, pop culture, existentialism) The game is legally protected (It's art; games are art), and plus it's free advertising. Memes are the newest art movement yet.

Q: How should I play the game?
A: Just skate, relax, and contemplate your existence.

Q: Will this game fill the immeasurable empty void that is life?
A: /music plays
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Videos
Release trailer on youtube
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Origins
After the release of Awkward Dimensions Redux I was flooded with emails. Some fan mail, some hate mail... the new usual. However, I got my first contract work offer. I was tasked to make an interactive vaporwave music video for a musician. Due to some "miscommunications" on how much I was getting paid and general lack of trust and creative differences there was no deal. No hard feelings, I'm actually glad I didn't take the money. I was left with a shell of a vaporwave map and really basic skateboarding controller that had potential that I wanted to explore. At the time I was picking up skateboarding again, a phase of mine when I was younger (I was a poser), so I wanted to redeem myself by making a skateboarding game that would force me to learn and progress in skateboarding in real life. As far as the vaporwave, I wanted to assemble as many of my favorite artists to create a genre defining interactive mixtape of sorts. The soundtrack now has 47 songs. First person was kind of an obvious choice from limitation; I'm not a good rigger nor animator and most of my past work has been walking sims so it just fell into place. I modeled the game's trick controls after my favorite skateboarding game Skate but tried to make it more accessable (mouse only) like in Event 0, borrowed a lil of inspiration from INCEPTION with the wall switching, and voila the game mechanics came to be. Then I noticed that the keyboard wasn't getting much action, so I played around with that by creating a virtual desktop environment. All in all, Griptape Backbone is a work of passion, a work experimentation, and a work of fun. Vaporwave isn't dead, it's all in your head...

E X P E R I E N C E the game on Steam and Gamejolt
Screenshots
high resolution screenshots and video (328 mb *most of it is the video)
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